Board Thread:Fun and Games/@comment-1344907-20130729171200

Upon request from Juliawoman, I've decided to recreate an old blog I made a while ago.

Basically, if your characters were characters in an RPG (as in, a video game RPG), how would you allocate points to these attributes?


 * Intelligence: ?/10
 * Charisma: ?/10
 * Endurance: ?/10
 * Strength: ?/10
 * Agility: ?/10
 * Luck: ?/10
 * Athleticism: ?/10
 * Perception: ?/10

I totally didn't copy most of this from Fallout's SPECIAL system wheeee *combusts*

[copied from the old blog]

Unless your character abnormally stands out in such an area, and I mean really stands out and is known for it, please try not to make any stat anywhere above an 8. Also, please be realistic with your stats and don't max out every single thing.

Here's a little "sliding scale", if you will, for Intelligence as an example:


 * 1/10: Coocoo
 * 2/10: Dimwit
 * 3/10: Not so Bright
 * 4/10: Below Average
 * 5/10: Mediocre
 * 6/10: Average
 * 7/10: Above Average
 * 8/10: Intelligent
 * 9/10: Genius
 * 10/10: Prodigy

[/copied from the old blog]

Also, um...lately, I've been thinking about trying to buy The Sims 2 again, 'cause I actually kinda liked its personality system better than The Sims 3's. For those of you who don't know, TS2 uses a points system for various aspects of personality (neatness, extroversion, etc), as opposed to TS3's traits system. Read more about that here.

So point being, if your characters were TS2 characters, how would you allocate their personality points? This is just a bonus; you don't have to do it if you don't want to.

Here's the list:


 * Neat: ?/10
 * Outgoing: ?/10
 * Active: ?/10
 * Playful: ?/10
 * Nice: ?/10

Each section has to have at least one point. The total amount of points must equal 25. :o Also, again, this is on a scale of 10 so yah 